Everybody wants to hire an artist from reputed design schools with loaded portfolios to work in low-paying jobs where their norm of a brief is thinking out of the box and making memes while staying within guidelines.
Most of the ad gurus who attend, lecture and judge projects of these designers award the most ‘hard-hitting’ concepts. Will those concepts survive in the real world? Forget the client, will an agency approve of it internally? Not likely.
‘Fake it till you make it’, is a principle largely followed and largely inspiring. But if faking it leads to making it then what are we even working hard for? This phrase is the feeling of when you see someone undeserving move up the ranks and get better opportunities than better potential candidates.
When you get that split second of blankness in your mind when you’re in the middle of two thoughts and you feel that your head is heating up… You need a break. (either that or it’s a medical condition)
A break is easy to take, just ask at your workplace to get a couple of (or more) days off, sort some work out in advance so that your absence is not felt and a couple of people you can count on to cover for you if need be. Unless you’re on probation, or you just blatantly suck at what you do, you wouldn’t be declined.
Challenge: Convincing folks in office why you need the time-off and how you’ll make up for it. Continue reading →
You could hear the voice if you had your iPods on. Cause I could hear it with my iPod on, And I listen to some thrashy (not trashy) music most of the times. I felt if I nearly deafened myself I would be able to ignore their noise and get on with my work.
Why does being a writer have to be so quirky, so visible. Why do people have to see you talk to yourself? Or see you think and come up with something. And if they can see you, why do they have to call you and break your concentration at that exact moment. Why can’t they just ZIP IT?
An overview of the client’s reaction after I presented a narrative poem I wrote for the TVC.
What it means to me
Have worked on the project for over a year, (out of which religiously worked on it for two months). Started off as a dream project that later turned into a nightmare I just wanted to get over with. Continue reading →